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Studying the ways of using the capacity of gamification in the production of educational programs for children in audio media

vida hamraz; maryam vatankhavah

Articles in Press, Accepted Manuscript, Available Online from 21 January 2024

https://doi.org/10.30465/ismc.2024.47073.2798

Abstract
  Gamification is considered a powerful tool for learning, developing skills, increasing user engagement, changing behavior, and building culture. Gamification is a broad concept that is constantly evolving to meet the ever-increasing demands of modern man. But it can be used in many different ways.Considering ...  Read More